Game literature for the gamedesign course TUE

Dear Students: 

Here is the literature I recommend for the gamedesign course. Most books are available in the library, but probably not enough copies for everone, so be quick and share the books!

On Gamedesign:
Chris Crawford on Game Design (New Riders Games)
Patterns in Game Design (Game Development Series) (Game Development Series)
Rules of Play: Game Design Fundamentals
Game Design Workshop: Designing, Prototyping, and Playtesting Games (Gama Network Series) (Gama Network Series)

On narrativity and lineairity:
Chris Crawford on Interactive Storytelling (New Riders Games)
Creating Emotion in Games: The Craft and Art of Emotioneering (New Riders Games)

On Gameprogramming (depending on which game enginge you want to use):
ActionScript 3.0 Game Programming University
Advanced Lingo for Games
The Game Programmer’s Guide to Torque: Under the Hood of the Torque Game Engine (GarageGames) (GarageGames)

See you all next week!

Wouter Baars 

introduction gamedesign powepoint